There are other differences as well, like the fact that MSI includes gigabit Ethernet. We’ll see in a moment how the two compare in terms of performance, though it almost goes without saying that the Blade also has a level of style that the GE40 isn’t going to touch. Outside of the slightly slower graphics card, plus the optional SSD+HDD storage, this is basically a significantly less expensive version of the Razer Blade we recently reviewed-the base model Blade comes with a 128GB and GTX 765M for $1800. The MSRP for this model is $1400, but you can currently find it online for $1269. Everything that we’ve come to expect from a modern notebook is present, and at least on the higher end 2OC-009C model that we’re reviewing, we get hybrid storage with a 128GB SSD and a 750GB hard drive. Naturally, it’s also substantially more powerful, but at three times the price it ought to be. Interestingly, the dimensions are virtually identical to the AMD Kabini system that we reviewed a couple months ago, only the MSI GE40 weighs quite a bit more. ![]() MSI GE40 2OC-009US “Dragon Eyes” (MS-1492) Specifications Yes, it’s a better resolution display than some laptops give you, but we’re talking about a $1400 notebook we shouldn’t have to compromise on the display.īefore we get into the details of this review, here’s the quick overview of the specifications. Unfortunately, just like the Razer Blade 14, the GE40 has at least one major flaw: the LCD is junk. The performance is definitely there, with most games easily handling high detail settings at the LCD’s native 1600x900 resolution. ![]() In this case, MSI has managed to fit a full-blown quad-core Core i7 processor and an NVIDIA GTX graphics chip into a chassis that’s less than one inch thick. The basic premise is quite simple: pack as much performance as possible into a relatively small laptop, and if you do it right you’ve got a bona fide gaming notebook that doesn’t weigh eight pounds. At first glance, it has a lot in common with the new Razer Blade 14-inch laptop that we recently reviewed on second glance, it has even more in common. MSI sent their GE40 our way for review, a gaming notebook that’s less than an inch thick and pairs a Haswell i7-4700MQ with NVIDIA’s new GTX 760M GPU. With Intel’s Haswell launch officially behind us, we’re getting a steady stream of new notebooks and laptops that have been updated with the latest processors and GPUs.
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The SDK includes support for recording and streaming audio in real time to the STT service while receiving a transcript of the audio as you speak. synthesis: Use the Speech SDK or REST API to convert text to speech by. You can point to audio files with a shared access signature (SAS) URI and asynchronously receive transcription results. In android, by using TextToSpeech class we can easily convert our text into voice. Built for Azure Environments, Experience Web App and API Protection Without Compromise. Batch transcription Batch transcription is used to transcribe a large amount of audio in storage. The Watson Speech SDK for the Android platform enables an easy and lightweight interaction with the IBM's Watson Speech-To-Text (STT) and Text-To-Speech (TTS) services in Bluemix. Voice agents Pronunciation assessment Real-time speech to text is available via the Speech SDK and the Speech CLI. What happens if windshield washer fluid freezes? 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![]() Four players sitting around of one computer not very comfortable, although social If ship reaches european port no message is given You can't fight against other nations, except indians 4 countries are allways available (no less) (POST FOR CORRECTIONS & ADDONS WHEN YOU FIND THEM! THX!) And voilá, you have 4-players/countries HOTSEAT-play. After the harbour-leaving-animation, when you are in actual game, save the game and quit to dos(box). When you are choosing your country CLICK THE EMPTY AREA BELOW the english flag. ![]() This is not an official HOTSEAT because it is based on a bug and has only LIMITED possibilities. Me and My friend Jarkko, and probably many other colonization players, noticed 8 years ago that you can play HOTSEAT in COLONIZATION. Keep some veteran dragoons parked outside an enemy town, when they foolishly send troops to attack you, rout them and ship them back with a waiting galleon or caravel. It's nice to maintain a state of war with at least one other nation though, they are a good source of colonists and combat training. Once you get Peter Stuyvesant(?) you get to build custom houses so no need for ships to trade. I wonder if this applies to Civilisation as well? It's been awhile. This should also work with events like the treasure found in lost cities (good for getting those fountains of youth). To get a different outcome say in combat, get some other unit to perform a task like moving or pioneer work, then attack with combat unit. I think the game has a sort of random generator to generate outcomes like combat, events etc. The only problem with this game is that at the higher levels you can't afford any sidelines like trying to conquer the other enemy colonies ,* your only goal is to prepare for war against your own king and the trade is too important in this game, you constantly need ships for trade and that get's boring I rate this game with a 5!!!!! (but i hate loosing a frigate against a loaded galleon or merchant.how is this possible a transport-trade ship sinking a state of the art war ship?)Ĭombat is not random, i see some people have said it is, but it isn't Also push the other forces into the corner from the beginning.otherwise u will be the one in the corner and defending is hard My strategie was to use the capital as an overcrowded evolved city and get all the supplies from other cities and the capital as the factory and the final destination before going to europe, also try to create an army around your cities so enemy forces cannot hold back ur production (they fortify around ur cities and wait until u really starve and no production can take place before attacking you.it's like a boycott :PĪlso it's a good idea to try and control the seas and hold back the trade of others.however it's very costly :?Įarly in the game i like to get mounted scouts to find treasures and could really help you get an economical edge and develop more fast. oh and something more be careful about the food supplies, do not overcrowd ur cities other wise you will need to use all the space for food production thus producing nothing!!! See FreeCol Official User Guide.This game is DIFFICULT and i mean it, even at the easiest level it's extremely difficult to survive if u don't cheat, ah and those spanish forces looks like the whole galactic empire striking on you, the other powers look like kittens in front of the ferocious spanish army.īut it's a very addictive game and you have to select very your production and trade routes. free software you may redistribute it and/or modify it under the terms of the GNU General Public License. Report a bug - needs SourceForge registration use the "Add new artifact" link if you reach the bug tracker "Browse" screen."I love this game, I tried to play Civilization IV: Colonization and quick got back to freecol."."Other then that, great game, way better then civ 4\s crappy attempt in my opinion :) Cant wait for FreeCol 2 :D ".FreeCol 2.0.0 - intended to be "an implementation of our (and our users') image of what Colonization 2 would have been".One major improvement is the addition of four new (but historic) colonial powers: Portugal, Sweden, Denmark, and Russia, each with a unique in-game advantage.See FreeCol 1.0.0/Divergences from Colonization. Some players may have the impression that the game was already up to there and better, but the developers modestly retained that as a clear goal on their roadmap. ![]()
![]() We invite you to experiment with each layout and let us know which you like best in the comments below. These UI upgrades were made with usability and visibility in mind, allowing you to pick the look and feel that best fits your style of gameplay-whether you are a seasoned veteran of Age of Empires III or joining in fresh with this new Definitive Edition. The HUD even offers scaling options in the settings menu! Stats are presented on one panel, with the player no longer needing to toggle between the Hammer / Paper icons to see unit stats. Each civilization has its own unique technology tree. They are considered to be one of the strongest and most effective units in the game. The technology tree, more commonly known as tech tree, shows available units, buildings, and technologies for a certain civilization in Age of Empires, Age of Empires II, and Age of Empires IV. Like most other cavalry, Paladins are strong and agile. Unit and building stat-blocks have been overhauled, presenting a clean, streamlined look. Powerful all-purpose cavalry.Age of Empires II description The Paladin is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Imperial Age is reached. The HUD is less obtrusive overall, appearing and disappearing as you select different units and buildings. Main article: Unique technology While all other technologies are available to multiple different or even all civilizations, unique technologies are only available to one single civilization. Unit and building upgrades are not included. Veterans of the original Age of Empires III will immediately pick-up on the extensive work that went into designing the above options. Listed below are all technologies available for research in Age of Empires II. The Default HUD combines both the Definitive and Classic HUD layouts to provide a new, streamlined presentation with the mini-map on the bottom right and resources adjacent. Not just a clever name, the Classic HUD closely resembles the original layout of the classic Age of Empires III: with the mini-map on the bottom left and resources adjacent. The Definitive HUD closely resembles what fans of previous Definitive Editions are used to: with the mini-map on the bottom-right and the resources along the top of the screen. After extensive feedback from our community, we landed on three HUD layouts that will be familiar and welcoming. The Age of Empires III: Definitive Edition launch is just days away! Ahead of the October 15 th release date, we’re here to dive into the all new, completely overhauled and updated UI options that Age of Empires III: Definitive Edition has to offer!īoth new and veteran players of Age will appreciate the option to select from distinct HUD layouts based on their preferences. |
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